Holidays and Seasons


Dyersday: 1st of Dyertiden. A day which commemorates Dyer, and the creation of the Serene. Ceremonies usually consist of military parades, displaying those willing to serve as his missing hand. Donations of warm clothing to soldiers, usually with the colors of their units, is traditional.

Head of the Hammer: 8th of Aethtiden. Minor holiday. Drinking contests, hammer throws. All Order hammers are ‘made’ on this day, ceremonial or otherwise. Smiths are usually given gifts on this day, as well as other metal workers.

The Day of Fates: 1st of Seertiden. A holiday that comes once every nine years. It is a time for all to reflect on the events of their lives and find their meaning. Although celebratory, it is considered poor taste to be overtly festive. Usually commemorated by a special evening dinner, starting later than usual.

Father’s Day or Day of the Spear: 3rd of Votiden. A day commemorating Votan, considered the patron deity of fathers. Spear throwing competitions are held, the target usually being a hole in a millstone. Usually a dinner with the father’s favorite meal is prepared, and the ’father’s stein’ is drained in one drink.

Month of Truth: Veitiden. Not so much a holiday more than a period of recommitment. True believers are to try to reaffirm their duty to be truthful in speech and honest in their dealings with others. To think that one is already honest enough is not considered an honest sentiment.

Judgement Day: 1st of Viltiden. The work day is interrupted for villagers to attend a Solomonic like play involving two farmers, Ferset, and Vilis. Ferset passes a lawful, yet draconic judgment, and everyone seems set to lose until Vilis comically intervenes and convinces all present to be sensible.

The Long Day: 15th of Freiztiden. The transitional day from Spring to Summer. The festival runs from early morning until late night, where the highest position of the sun is considered the changing of the season. People change their clothes after the sun ceremony.

Noble’s Day: 19th of Veltiden. A day commemorating noble families, and their service to the people of the Airle. Generally celebrated in the monarchies of the Airle, and ignored in other nations. No one may work on Noble’s day, except those engaged in the celebration, and soldiers.

Tournament Week: 11th – 15th of Ferstiden. A time of mostly friendly martial and athletic competition. The Knight Order tournament is the most famous, and can be heated. Other smaller ones take place in other nations. The 15th is considered the only day of the year for legally endorsed duels. Gender differentiated competition.

Mother’s Day: 13th of Phrystiden. A day commemorating Phrysse, the mother of Humanity. There are an inordinate amount of births around this time as well. Mothers are pampered, their chores being done by the rest of the family. The family also prepares dinner, usually with mixed results.

Summer’s End: 25th of Phrystiden. A date which marks the beginning of preparation for the harvest season. Not so much a religious holiday, but one where many simply go to the inn for a drink, or stay home with family. Usually, there is a toast for a good harvest at some point in the evening, and a summer fruit pie.

Frezia’s Day: 13th of Freztiden. A lightly celebrated holiday, a break day during the harvest, usually involving a special meal using some of the more perishable produce harvested during this period. Prayers are given to Frezia to thank her for her good will and favor.

Feste Eve: 25th of Freztiden. The night before the beginning of Edefeste. People may leave their occupations early to make final preparations for the upcoming festivals. Many greetings involve hopes that others will ‘survive the fest’, and not to go overboard.

Edefeste or Festival of Edeun: 1st – 5th of Edefeste. Positioned outside of any month, the Edefeste is considered a time of relaxation and celebration post-harvest. Working during these days is optional, and there are always things to do that those not gainfully employed will partake in.

Day of the Matron: 15th of Ciftiden. A day to commemorate Cifae. Weapons of the Knight Orders and religious orders are blessed in snow and earth. The sword that is buried in every town square in the Holds is unearthed and rededicated. ‘Swordmaidens’ receive a blessing from someone chosen to portray Cifae.

Vigil’s Eve: 25th of Berutiden. Berugi symbolically visits Holle, to see how Velidare can be returned from the ‘great sleep’. He returns with Holle’s conditions, precipitating the Veldvigil. Generally, people use the day to prepare supplies for the upcoming vigil, and wrap up business before merchants close.

The Veldvigil: The time where the whole world prays for Veldare be returned from the ‘great sleep’. This occurs for three days, with the amount of actual business allowed to take place depending on the influence of the Order in that region. Only one meal a day is allowed for believers.

Hollefeste: After three days Veldare has not been returned, so the world tries to directly appease Holle. Dressed as spirits and the deceased, they partake in mock-sinful pursuits, basically excess celebration and revelry. At the end of the day, they see the folly of turning to sin, and flee to Hemdel.

Day of the Gate: 1st of Hemdtiden. Hemdel saves the misguided souls from Holle, allowing the repentant to pass, and denying the unworthy, leaving them to their chosen fate. Generally, a day of cleaning up from the Hollefeste, and a return ones thoughts to industrious and pious pursuits.


Season Start End
Spring Votiden 1 Frieztiden 13
Summer Frieztiden 13 Phrystiden 25
Fall Freztiden 1 Berutiden 25
Winter The Veldvigil 1 Aethtiden 25 or Seertiden 1

Holidays and Seasons

The Airle Nawtyit